Thursday, 29 October 2015

Week 10 Meeting

Had a meeting on Friday 13th November to discuss a few things.
  • Meetings must be scheduled at least 2 days in advance as not everyone checks Facebook every day. 
  • Meeting days will be mostly Mon/Fri.
  • To start meetings we should discuss the last weeks workloads/problems and also critiques of work so far.
  • I also brought up that I felt environmental design, level design hadnt been covered enough so far as the concepting stage was coming to an end and I had no level plan to use as reference when producing assets. I cant produce assets if I dont know what/where the game/level design needs/wants them. This was acting as a bottle neck for my workload and also for coding to some extent as Max couldn't start building the prototype level/mechanics until we knew what was needed and where.




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