I have been fiddling, fiddling on and off all night with assets. Started with importing them into unity but then decided it would be better to have a good idea of what I wanted to put in before I started just throwing stuff at the engine. SO. Iv'e been muddling round with making new assets/reusing some from the zip file none of you could open to try and create the semblance of a scene that could look pretty and work with the engine. This isnt finished yet (gonna add more tomorrow - need to make assets for the actual walkways and I wanna add maybe another tree and some more stuff, dunno?) but this is what I have so far (everything blocky because this is a mock up, once I decide on the scene I wanna put in unity, make sure its works in unity, then ill start doing propper painting over the assets to make em look more painterly -- since these are background ones).Thursday, 28 January 2016
First own asset scene
I have been fiddling, fiddling on and off all night with assets. Started with importing them into unity but then decided it would be better to have a good idea of what I wanted to put in before I started just throwing stuff at the engine. SO. Iv'e been muddling round with making new assets/reusing some from the zip file none of you could open to try and create the semblance of a scene that could look pretty and work with the engine. This isnt finished yet (gonna add more tomorrow - need to make assets for the actual walkways and I wanna add maybe another tree and some more stuff, dunno?) but this is what I have so far (everything blocky because this is a mock up, once I decide on the scene I wanna put in unity, make sure its works in unity, then ill start doing propper painting over the assets to make em look more painterly -- since these are background ones).
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